The Weapons table is where you can set the different weapons you want and the particles you want associated with that weapon
Config.Weapons = {
[1] = {
WeaponItem = "WEAPON_PISTOL",
asset = 'scr_fbi3',
Particle = "scr_fbi3_elec_sparks",
},
[2] = {
WeaponItem = "WEAPON_ASSAULTRIFLE",
asset = 'scr_indep_fireworks',
isColored = true,
Particle = "scr_indep_firework_burst_spawn",
color = {6, 241, 53} -- color only works on certain particles finding new system for color
},
}
[1] = {
WeaponItem = "WEAPON_PISTOL", -- the weapon item
asset = 'scr_fbi3', -- the particle asset
Particle = "scr_fbi3_elec_sparks", -- and the particle to use
color = {6, 241, 53} -- color only works on certain particles finding new system for color
}