The Weapons table is where you can set the different weapons you want and the particles you want associated with that weapon
Config.Weapons = { [1] = { WeaponItem ="WEAPON_PISTOL", asset ='scr_fbi3', Particle ="scr_fbi3_elec_sparks", }, [2] = { WeaponItem ="WEAPON_ASSAULTRIFLE", asset ='scr_indep_fireworks', isColored =true, Particle ="scr_indep_firework_burst_spawn", color = {6, 241, 53} -- color only works on certain particles finding new system for color },}
[1] = { WeaponItem ="WEAPON_PISTOL", -- the weapon item asset ='scr_fbi3', -- the particle asset Particle ="scr_fbi3_elec_sparks", -- and the particle to use color = {6, 241, 53} -- color only works on certain particles finding new system for color }