A new feature now will send a notification to the players in the city. It has a chance check first so it wont always send! Then it checks that the players job is NOT police and will send the notification! This will show minimal info but just enough to give a hint where the Dirty Cop is!
server/Sutils.lua
RegisterNetEvent('SickDirtyCops:NotifyCrimsOfLocation') -- New Event to notify players of Dirty cop location when it movesAddEventHandler('SickDirtyCops:NotifyCrimsOfLocation', function(street)localchance=math.random(0,100) -- chance for the notification to be sentifchance<15thenlocalxPlayers=ESX.GetExtendedPlayers() -- get extended playersfor_, xPlayerinpairs(xPlayers) doifnotxPlayer.getJob()[Config.PoliceJobName] then-- if players job is not a police job then send messageifnotSentMessagethen-- to prevent double messageslocalNotifData= {title="Dirty Cop",message= ("Aye I Just picked a new spot! This is to keep cops out of our business! But the new location? Street: %s"):format(street),img='/html/static/img/icons/messages.png',duration=7000, }exports["gksphone"]:SendNotification(xPlayer.source, NotifData) -- change to what ever you would likeSentMessage=true-- to prevent double messagesendendendSentMessage=false-- to prevent double messagesendend)