A new feature now will send a notification to the players in the city. It has a chance check first so it wont always send! Then it checks that the players job is NOT police and will send the notification! This will show minimal info but just enough to give a hint where the Dirty Cop is!
server/Sutils.lua
RegisterNetEvent('SickDirtyCops:NotifyCrimsOfLocation') -- New Event to notify players of Dirty cop location when it moves
AddEventHandler('SickDirtyCops:NotifyCrimsOfLocation', function(street)local chance =math.random(0,100) -- chance for the notification to be sentif chance <15thenlocal xPlayers = ESX.GetExtendedPlayers() -- get extended playersfor _, xPlayer inpairs(xPlayers) doifnot xPlayer.getJob()[Config.PoliceJobName] then-- if players job is not a police job then send messageifnot SentMessage then-- to prevent double messageslocal NotifData = { title ="Dirty Cop", message = ("Aye I Just picked a new spot! This is to keep cops out of our business! But the new location? Street: %s"):format(street),
img='/html/static/img/icons/messages.png', duration =7000, } exports["gksphone"]:SendNotification(xPlayer.source, NotifData) -- change to what ever you would like
SentMessage =true-- to prevent double messagesendendend SentMessage =false-- to prevent double messagesendend)